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DESERT RUINS
This is one of the first scene I made with Unreal Engine 4 using Quixel Megascans for textures and assets and Gaea to create the environment. I only had few time to create it but I'm thinking about reamking the scene with a lot more details and stuff for close up plans in the future !
I made an auto-material evolving along the height and fully customisable.
The Landscape was made with Gaea and sent into Unreal Engine.
hope you like it !
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