A basic cathedral made up of a few modular pieces that I created for a school project in July of 2020. Everything was made in Maya and I threw the pieces into Unreal Engine to see how they would look in game, with a few varied lighting setups. There was no sculpting in this project and all texturing was done with Subst
Final render with assembled pieces (rendered in Arnold)
Individual modular pieces (rendered in Arnold)
Sunset Lighting - In Engine (UE4)
Video showcasing the transition from the exterior to interior of the cathedral. All filmed running real-time in engine (UE4). Music is not created or owned by me in any way source can be found in the description.