PBR game ready creature model. Inspired by Chinese folklore and Chinese dragons. Main features and large details/scaling were mainly done in Zbrush. Small tertiary and main body scaling was done procedurally in Substance painter to test a mix of high detail in Zbrush and substance to maximize efficiency in rendering.
Texturing done with PBR Workflow in Substance painter and rendered in Marmoset
High poly Sclupt done in ZBrush, mainly hand sculpted, main scales were done using procedural maps and UV projection in Zbrush. However due to high Poly size and baking issues in Substance, Procedural alphas were used to redo the scales during the texturing phase in Substance.
40K low poly wireframe render
Normal, Albedo, Roughness/Metallic Maps