Let me present to you my work on my graduation project!
Here is the main character I designed, modelized, and texturized. I used Clip studio paint for the concept art, Zbrush for the modeling and zremesher, Maya for the retopology of the head, Substance (designer and painter) for the texturing, and Arnold in maya for the rendering.
Then here is the sculpt I made with Zbrush, my first full character with this software.
And the final result with the textures I made in Substance designer and painter, and rendering with Arnold in Maya.