Hello everyone, I tried to take as much time as I could to refine it and finally I introduce to you my latest personal project in character art, "Rey". I hope you like it!
Likeness study of the actress Daisy Ridley, from Star Wars: The Rise of Skywalker. I chose to start this project for improving my sculpting skills and deepen knowledge of facial anatomy. It was very challenging because this was my first digi-double project, but I learned a lot and it allow me to reach a new level of accuracy and realism. All the sculpts and the textures was made by hand. Initially rendered in sRGB, I recently decided to upgrade this project to the ACES colorspace.
Software used: Maya, ZBrush, Substance Painter, Mari, V-Ray, Nuke, Photoshop, XGen.
Clay Render + Topology + Displacement
Same images after applying a black and white filter.
If you are interested in a more detailed explanation of my workflow, feel free to take a look at my entry for the Rookie Awards 2021, in which I provided the complete creation process including modeling/sculpting, texturing, grooming, lighting/look dev, rendering and compositing.