This character was a modeling exercise done for the Online Course "3D Production Fundamentals with Maya" completed at Animum Creativity Advanced School.
I did this texture practice after that trying to learn about anchor points, displacement and tessellation on Substance Academy.
All textures from the character were created from scratch using Substance Painter. I took the asphalt material from Sustance Source. Final render with Arnold with some post procesing in Photoshop.