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Demon Dragon
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Demon Dragon

David Gorman
by dgorman on 1 Jun 2021

6 week 3D project by David Gorman

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 DEMON DRAGON

Software used: sculpted in ZBrush (sculptris pro, zremesher, VDM brushes, alphas); modeled, retopologized, rigged and posed in Maya; textured in Substance Painter, rendered in Arnold

Poly count: 70,018 quads, 2 tris (demon dragon); 2,866 quads (rock)

1. Tile - 1001 AO 2. Tile - 1002 Scattering 3. Tile - 1003 Roughness 4. Tile - 1004 Emissive 5. Tile - 1001 Albedo 6. Tile - 1002 Object ID 7. Tile - 1003 Normal 8. Tile 1004 Displacement 


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