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DEMON DRAGON
Software used: sculpted in ZBrush (sculptris pro, zremesher, VDM brushes, alphas); modeled, retopologized, rigged and posed in Maya; textured in Substance Painter, rendered in Arnold
Poly count: 70,018 quads, 2 tris (demon dragon); 2,866 quads (rock)
1. Tile - 1001 AO 2. Tile - 1002 Scattering 3. Tile - 1003 Roughness 4. Tile - 1004 Emissive 5. Tile - 1001 Albedo 6. Tile - 1002 Object ID 7. Tile - 1003 Normal 8. Tile 1004 Displacement
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