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Space Marine

Space Marine

David Gorman
by dgorman on 31 May 2021

A six week 3D project by David Gorman

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Project timeframe: 6 weeks

Software used: sculpted and modeled using ZBrush (sculptris pro, zremesher, zmodeler). modeled and retopologized in Maya. Textured in Substance Painter (custom alphas created in Photoshop). Rendered in Arnold.

Poly count: 27,310 quads

Concept art below provided by CG Spectrum

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