Round of applause for our sponsors
SPACE MARINE HELMET
Project timeframe: 6 weeks
Software used: sculpted and modeled using ZBrush (sculptris pro, zremesher, zmodeler). modeled and retopologized in Maya. Textured in Substance Painter (custom alphas created in Photoshop). Rendered in Arnold.
Poly count: 27,310 quads
Concept art below provided by CG Spectrum
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