Personal Project - All aspects - Unreal Engine, Substance Painter, Maya
This diorama is filled with wonder and magic with a touch of winter look.
The goal of this project was to create all the aspects of the assets and practice my skills in Unreal Engine. Textures were made using Substance Painter. I only used the Megascans library for the textures of the wall, cobblestones, snow and for the folliage and bowls.