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DOOM Inspired Environment
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DOOM Inspired Environment

by kaeyrien on 27 May 2021

This environment is based on different levels from idSoftware's DOOM (2016). The goal was not to necessarily create the perfect scene but to learn and build as much of an area I could within 4 weeks.

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Process

All steps from modeling, texturing up to the final scene were done within 4 weeks. It was the first time handling so many different assets and objects in one scene as well as properly using Unreal Engine. This gave me the opportunity to experiment and work with different aspects and tools within Unreal. This included for example lighting, animations and blueprints.

The model itself was modeled in 3ds Max following the High to Low-Poly workflow. In this process, I tried to reuse as many assets as I could in different areas for example the pillars along the walls. These can be found throughout the whole environment with slight adjustments. All elements together have a polycount of roughly 25.000 polys. The texturing was done in Substance Painter. Some materials were created in Unreal Engine, for example, the emissive material for the lights.


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