TGA Portfolio 2021
This project contains two projects for portfolio during the specialization course for Technical Artist at The Game Assembly, Malmö. You can see my portfolio page here: https://giedrejursenaite.portfoliobox.net/
Boids Particle System
This is a particle system made in Unity. The system has script added allowing particles to have a simple flock behavior using Boids algorithm. The system allows to change meshes, shaders and other attributes making it customizable to desired results. You can find the breakdown in my portfolio page: https://giedrejursenaite.portfoliobox.net/boidsparticlesystem
Comic Book Shader
This is a Comic Book Shader done using Unreal Engine 4's Post-Processing materials. You can find a breakdown of the effect in my portfolio page: https://giedrejursenaite.portfoliobox.net/comicbookshader
Recorces for both projects:
Boids Particle System:Bird model by Kyan0s on Sketchfab: https://sketchfab.com/3d-models/flying-crow-blacksmiths-workshop-assets-3ecfc0834b5b4883b840d0426c267efe
Fish model by Marcus Vinicius on Sketchfab: https://sketchfab.com/3d-models/low-poly-fish-372cf57211e2429bb53e9863fc603596
The Vegetation Pack by Catalin Pavel on Unity asset store: https://assetstore.unity.com/packages/3d/environments/low-poly-free-vegetation-pack-176906
The Underwater scene by Awessets on Unity asset store: https://assetstore.unity.com/packages/3d/environments/low-poly-underwater-scene-assets-112672
Comic Book Shader:
Edith Finch scenes by Epic Games on Unreal Engine marketplace: https://www.unrealengine.com/marketplace/en-US/product/ef-classrooms-bedrooms
Spaceship Interior scene by Denys Rutovskyi on Unreal Engine marketplace: https://www.unrealengine.com/marketplace/en-US/product/spaceship-interior-environment-set
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