TGA Portfolio 2021

TGA Portfolio 2021

Giedre Jursenaite
by Shura on 27 May 2021

This project contains two projects for portfolio during the specialization course for Technical Artist at The Game Assembly, Malmö. You can see my portfolio page here:

0 57 0
Round of applause for our sponsors

Boids Particle System

This is a particle system made in Unity. The system has script added allowing particles to have a simple flock behavior using Boids algorithm. The system allows to change meshes, shaders and other attributes making it customizable to desired results. You can find the breakdown in my portfolio page:

Comic Book Shader

This is a Comic Book Shader done using Unreal Engine 4's Post-Processing materials. You can find a breakdown of the effect in my portfolio page:

Recorces for both projects:

Boids Particle System:

Bird model by Kyan0s on Sketchfab:

Fish model by Marcus Vinicius on Sketchfab:

The Vegetation Pack by Catalin Pavel on Unity asset store:

The Underwater scene by Awessets on Unity asset store:

Comic Book Shader:

Edith Finch scenes by Epic Games on Unreal Engine marketplace:

Spaceship Interior scene by Denys Rutovskyi on Unreal Engine marketplace:

Comments (0)

This project doesn't have any comments yet.