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Tea-Time
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Tea-Time

Melanie LAURAIN
by melanielaurain on 15 Apr 2019

A diorama render in Unreal Engine 4.

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"Tea-Time" is a small diorama render in Unreal Engine 4, with "game friendly" assets such as modular walls and roofs, optimized textures, ....
I always wanted to try to make a realistic interior based on the baroque movement.

Overall view

Breakdown of the assets

I learn a lot with this project, especially about "time management": I had 3 months to make this project, from the concept, to the last baking lights. I planned each of my assets a priority and set an amount of time for each of them.

Because I went for an architecture that required a lot of sculpting, I had to prepare my tools such as IMMs and alphas in ZBrush, to avoid having to sculpt the same pattern over and over again.
On top of that, I made some finishing touches by sculpting by hands some details.

An example of the wireframe for some assets

Some of the material were made in Substance Designer.
The texturing was made in Substance Painter.


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