The purpose of this project was to take the feedback from my previous university project and get a bit more practice in before the next university semester started. Focusing all my time on the head and upper torso rather than stretching the time thinly across a whole body, rig, blendshapes etc that I would normally give a character.
Maya: Retopology, UVs, hair cards
Substance Painter: Texturing
Unreal Engine 4: Presentation