This was my first attempt at creating a realistic reptilian creature, so I put a lot of time into it as I was actively learning and trying out various different sculpting techniques before arriving at the final result. Here I was looking at improving my realism skills, but using a fantasy subject matter.
Maya: Retopology, UVs, rigging, posing.
Substance Painter: Texturing.
Unreal Engine 4: Presentation.