Fairy Queen

Fairy Queen

Tristan McGuire
by tristanmcguire on 16 May 2021

University project - Hand painted texturing using an unlit shader.

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My aim in this project was to use a similar texturing style as World of Warcraft, but not restrict the tri count and texture resolutions quite as much as what is needed for that game - the aesthetic style itself was my focus.

Zbrush: Sculpting.
Maya: Retopology, UVs, rigging, posing.
Substance Painter: Texturing.
Unreal Engine 4: Presentation.

Based on the concept art of Yasen Stoilov.

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