Fairy Queen
University project - Hand painted texturing using an unlit shader.
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[Update 06/2022. Now that I have been in the industry for over a year, please follow my other social medias to see my latest projects!]
My aim in this project was to use a similar texturing style as World of Warcraft, but not restrict the tri count and texture resolutions quite as much as what is needed for that game - the aesthetic style itself was my focus.
Zbrush: Sculpting.
Maya: Retopology, UVs, rigging, posing.
Substance Painter: Texturing.
Unreal Engine 4: Presentation.
Based on the concept art of Yasen Stoilov.
[Update 06/2022. Now that I have been in the industry for over a year, please follow my other social medias to see my latest projects!]
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