Bounty Hunter

Bounty Hunter

Tristan McGuire
by tristanmcguire on 16 May 2021

Personal project - Stylised PBR game character.

2 249 0
Round of applause for our sponsors

The purpose of this project was to explore using hand painted textures alongside realtime lighting.

Zbrush: Sculpting.
Maya: Retopology, UVs, rigging, posing, blend shapes.
Substance Painter: Texturing.
Unreal Engine 4: Presentation.

Based on the concept art of Mateusz Mizak.

Comments (0)

This project doesn't have any comments yet.