Bounty Hunter
Personal project - Stylised PBR game character.
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[Update 06/2022. Now that I have been in the industry for over a year, please follow my other social medias to see my latest projects!]
The purpose of this project was to explore using hand painted textures alongside realtime lighting.
Zbrush: Sculpting.
Maya: Retopology, UVs, rigging, posing, blend shapes.
Substance Painter: Texturing.
Unreal Engine 4: Presentation.
Based on the concept art of Mateusz Mizak.
[Update 06/2022. Now that I have been in the industry for over a year, please follow my other social medias to see my latest projects!]
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