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Beach hut - was the one-week art test I did for a game studio. I had strict technical requirements, which was a maximum of 6k triangles and 512-pixel density with Metal/Roughness pipeline. Low to high poly workflow, with composition in Unreal Engine. Only the last render is from Unreal engine, the rest of it was rendered inside Marmoset Toolbag.
Unreal Engine 4 render.
Substance Designer Material.
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