Update - 6 Jun 2021
Duing the weekend I've added details to the scene, differents materials and illuminations....
Using Unreal Socket system I've started to add details to the buildings, to differenciate them from one another
Update - 4 Jun 2021
I've kept working on the ilumination of the market, along with rearranging the buildings
And since I'm constantly rearranging the buildings, I've created a spline system for the sidewalk, allowing me to change it quickly to match the buildings distribution.
Update - 31 May 2021
I've been battling with Unreal lightning settings, trying to achive a foggy-god ray effect, along with organizing the assets I've created so far for this project.
Update - 24 May 2021
This week I've been working on populate the scene, adding objects to the stands, buildings in the background, playing around with the illumination and postprocess settings
Update - 16 May 2021
This week I've managed to make good progress on the project, and it's starting to look like what I had in mind from the beginning.
Update - 15 May 2021
Knight Statue:
The statue of a knight that overlooks the market square, probably a fallen hero of the city. Still haven't choosen a text for the bronze plaque.
Update - 9 May 2021
Along with the cart I've also done the basic market stand, both already textured and in Unreal Engine 4.
Update - 25 Apr 2021
This week I've been working mainly on the clock tower, along with bringing materials into the scene, to get a general feeling of how it's going to look like.
Update - 19 Apr 2021
Since the first entry I've been working on the two hero assets of my scene:
The Knight statue, and the clock tower:
I've also been rearranging the secene, and adding detail to the stands of the market:
Update - 12 Apr 2021
Hello, everyone.
My name is pablo Alonso, and this is the begining of my final project for my master:
Using Unreal Engine, I'm creating a market square, located in the center of a medieval city, based on european cities like Prague.
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