
Victorian city enviroment
This is my final project as a videogame artist student in U.A School. I am going to make an environment of a Victorian city, please read the first post for more information about project. Thanks.
Update - 16 May 2021
Progress in the project:
Textured modular house walls:
Asset hero carriage improved textures and emissive
Update - 9 May 2021
Asset hero finished and textured with new advancements in modular house modeling and the unreal scene
Update - 24 Apr 2021
Another type of carriage similar to the previous one but with lanterns, so that there is variety and the bloking of the main carriage that will add much more detail.
Update - 23 Apr 2021
The model of the small carriage with the low and the high (red color), and the bake in substance painter
Update - 18 Apr 2021
Second week of the project:
This week at Unreal I have completed and perfected the color distinction blocking for my main, secondary and mega scand support models.
Update - 12 Apr 2021
This is the final project as a student of a video game artist in U.A. School of Valencia (Spain), in which I am going to make an environment of a Victorian city, based on the London city.
As a reference in the setting I will use the novels of Lovercraft and Allan Poe and also the Bloodborne game.
In this project I will introduce everything I learned throughout the course using the Maya, SubstancePainter, Zbrush programs and I will render it using the Unreal Engine video game engine.
I will update this post with the progress of the project.
You are invited to comment on this project and to make constructive criticisms of it.
Thank you and I hope you like it.
Pitch and Environment blocking:
Cameras environment blocking:
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