Victorian city enviroment
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Victorian city enviroment

by Sisco on 12 Apr 2021

This is my final project as a videogame artist student in U.A School. I am going to make an environment of a Victorian city, please read the first post for more information about project. Thanks.

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Update - 9 May 2021

Asset hero finished and textured with new advancements in modular house modeling and the unreal scene


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Update - 2 May 2021

Finished and textured small carriages

Lighting testing for the environment


Update - 1 May 2021

Advances carriage


Update - 24 Apr 2021

Another type of carriage similar to the previous one but with lanterns, so that there is variety and the bloking of the main carriage that will add much more detail.


Update - 23 Apr 2021

The model of the small carriage with the low and the high (red color), and the bake in substance painter


Update - 18 Apr 2021

This is the blocking of the first transport carriage


Update - 18 Apr 2021

Second week of the project:

This week at Unreal I have completed and perfected the color distinction blocking for my main, secondary and mega scand support models.



Update - 12 Apr 2021

This is the final project as a student of a video game artist in U.A. School of Valencia (Spain), in which I am going to make an environment of a Victorian city, based on the London city.

As a reference in the setting I will use the novels of Lovercraft and Allan Poe and also the Bloodborne game.

In this project I will introduce everything I learned throughout the course using the Maya, SubstancePainter, Zbrush programs and I will render it using the Unreal Engine video game engine.

I will update this post with the progress of the project.

You are invited to comment on this project and to make constructive criticisms of it.

Thank you and I hope you like it.

Pitch and Environment blocking:

Cameras environment blocking: