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Medieval fantasy citadel
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Medieval fantasy citadel

Ian Siraña Calpe
by Ian on 12 Apr 2021

This is the last project for my 3D Artist master on the UA School (Valencia - Spain). On this project I have to create a 3D environment for a videogame. Any suggestions or comments are welcome, so stay tuned for my updates and enjoy it.

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Update - 20 Jun 2021

So, here is the last formal update for my final project of my master. I hope you enjoy it and I encourage you to give me your opinion.


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Update - 13 Jun 2021

This is the last update before the final one, so I will post those images and the video will be on the last one.

This week I've added some little miscelaneous assets from megascans, like rocks and grass, I've also applied some decals and the ivyes from an UE4 marketplace project [Dynamic Ivy Creation Pack](https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/dynamic-ivy-creation-pack).

In addition, I've setted the proper fog and lighting. I've also added some background castles near the city and in the distance, on the top of a mountain.


Update - 6 Jun 2021

Here is a little video presentation of the enviroment. It's not finished but this is the newest that I have. In this time I have created a cart, the banners and the flags (with the wind to move them). I have also imported and placed some assets from megascans and the UE4 bazar.


Update - 30 May 2021

I've added the base of the headquarters, the slabs and variations of the street and solved some issues that were working bad, like the roughness of the megascans materials.


Update - 27 May 2021

I have placed all the materials of the main assets and terrain, so the scenario better now.


Update - 23 May 2021

This week I have been doing some none visual things, like adjusting the master materials, creating the colliders of all the buildings and exporting, importing and replacing some props. So, the only thing I can show you are some of the colliders that I made in Maya:


Update - 16 May 2021

I have made most of the building UVs, prepared the light maps and defined which materials I am using for each asset.


Update - 9 May 2021

This week I've been modeling the headquarter of the guard and the base mesh of the water well, I have also been making the UVs of the rest of the assets that I've already modeled.


Update - 2 May 2021

Finished the citadel walls, gates and towers modeling. This is how it looks:


Update - 28 Apr 2021

While I continue producing assets I’m placing them at the scene, this is the result:


Update - 25 Apr 2021

This is the advance of my work with the modular buildings. There are some that are in their last shape, but some need more details.


Update - 21 Apr 2021

I've been working on some building assets, starting with a unic mesh per asset. But I've changed by making a modular system to optimice the final result on the unreal project.


Update - 18 Apr 2021

I have extended the blocking of the scene, now there are three type of assets: the blue ones (imported assets), the white assets (main and secondary assets created by hand) and the yellow ones (hero assets). I have also defined better the background of the environment and sculpted the terrain where the citadel is.


Update - 12 Apr 2021

This project is part of the escenario from a medieval fantasy open world game. It’s based on the Elder Scrolls saga and the atmosphere of For Honor, with a very similar type of graphics and details.

The scenario is the entrance of a fortified city and its main square. There are some important places for the city inside of it, like the city guard headquarters, the market, the blacksmith store and the butcher store. From the entrance of the city, the main street goes crossing some houses until the main square, which is dominated by the guard headquarters. From this place two streets are born, the left one continues until a fortified gate where the path to the castle starts, the castle is on the top of the city and the right street goes through the rest of the lower city.

The city architecture is based on the romanesque style, with some touches of fantasy, exaggeration and verticality. The walls, the towers and the guard headquarters are made with stone, but the houses are made with more materials (wood, stone, plaster, clay roof tiles...), the streets are cobbled and the city takes advantage from the mountain rock walls to grow around them.

The setting is for a day with little movement and life. It’s cloudy, the city gates are closed and the market stalls are empty. The few activity that goes on the city is happening in the blacksmith store, the forge is on and the blacksmith is forging something.

Here are the first images of the project, these correspond to the blocking: