Fantastic Japanese Environment
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Fantastic Japanese Environment

Héctor González Ruiz
by hectorgonzalez on 11 Apr 2021

This is my first big environment. Inspired by the art of Sekiro Shadow's Die Twice.

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Update - 16 May 2021

Progress Update 12 - Finished Landscape Main Structure and giving texture to the Dragon Statue Asset. 


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Update - 9 May 2021

Progress Update 11 - Updated Unreal Environment 


Update - 9 May 2021

Update Progress 10 - Updated Temple and started the Pagoda asset 


Update - 2 May 2021

Update Progress #09 - Hero Asset placed in Unreal


Update - 2 May 2021

Update Progress #08 - Hero Asset sculpting phase is finished. Starting with the retopology phase. 


Update - 25 Apr 2021

Update Progress #07 - Some screenshots with the assets placed in Unreal.


Update - 25 Apr 2021

Progress Update - Japanese Temple & Japanese Bridge (Small)


Update - 24 Apr 2021

Progress with Dragon Statue (Hero Asset) - #02 


Update - 22 Apr 2021

Some progress with the Dragon's Head and the Temple assets. 


Update - 18 Apr 2021

Starting the first asset (Hero Asset), the Big Dragon Statue. 


Update - 18 Apr 2021

Here's a summary of each type of asset that i will be using in the Environment.

Purple (Hero Asset), Green (Main Assets), and Blue (Secondary Assets) will be maded by me. The Yellow ones, in the other hand, will be from Megascans.


Update - 11 Apr 2021

Since it's inspired on the Way of Tomoe, it will also have a very strong "thunderish" energy.  The level will be placed under a strong storm, on the top of a mountain, decorated with Raijin statues, japanese temples, a japanese pagoda, waterfalls, cherry blossoms, a shrine, two bridges and a big Dragon statue holding a battlefield.