Update - 30 May 2021
Progress Update 15 - More Textures Added and Ilumination, particles and landscape progress
Update - 23 May 2021
Progress Update 14 - New Assets in Unreal Engine (Temple, Pagoda, Shrine, Giant Bridge, etc.) and landscape update.
Update - 16 May 2021
Progress Update 12 - Finished Landscape Main Structure and giving texture to the Dragon Statue Asset.
Update - 2 May 2021
Update Progress #08 - Hero Asset sculpting phase is finished. Starting with the retopology phase.
Update - 18 Apr 2021
Here's a summary of each type of asset that i will be using in the Environment.
Purple (Hero Asset), Green (Main Assets), and Blue (Secondary Assets) will be maded by me. The Yellow ones, in the other hand, will be from Megascans.
Update - 11 Apr 2021
Since it's inspired on the Way of Tomoe, it will also have a very strong "thunderish" energy. The level will be placed under a strong storm, on the top of a mountain, decorated with Raijin statues, japanese temples, a japanese pagoda, waterfalls, cherry blossoms, a shrine, two bridges and a big Dragon statue holding a battlefield.