Decazur - One Week Creature
This creature was made during a personal challenge to see if it'd be possible to go from concept to implemented game character within the span of one week.
0
460
0
Round of applause for our sponsors
This character was made for a character class at Futuregames. My goal was to see if I could push a character from concept to in-engine within a single work-week.
Sculpting and iterating the design - 20 hours.
Lowpoly, baking and texturing - 12 hours.
Rigging, test animation and Unreal Engine implementation - 8 hours.
Furthest donw on the page you can see a small test animation from within Unreal Engine. The smaller arms, as well as the antennae, are physics driven.
Concept - Sculpt - Textures - Rig - Wireframe
Comments (0)
This project doesn't have any comments yet.