Dragon's Lair
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Dragon's Lair

Manan Bachkaniwala
by mananrb on 7 Mar 2019

This project was aimed at me getting familiar with the basics and the workflow between other softwares to Houdini. Substance painter was used for texturing along with some scanned textures from Quixel Megascans. Vegetation was done using speedtree and later scattered in the scene procedurally.

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