Winners announced for Rookie Awards 2021
Modular Sci-Fi Environment
Share

Modular Sci-Fi Environment

Kosan Aziz
by megakosan on 23 Feb 2021

This project is my first game environment in Unity using the Standard Render Pipeline. It was intended as an optimized-for-VR environment, if you have VRChat installed, you can launch this world through this link: https://vrchat.com/home/launch?worldId=wrld_43586e1e-a0b2-4513-a2ac-b387d0083868

0 49 0
Round of applause for our sponsors

This project is my first game environment in Unity using the built-in render pipeline.

Special thanks to the ad-cetera advertising agency in Düsseldorf, which allowed me to work on this project during my internship there.

It was intended as an optimized-for-VR environment, so a big focus was on keeping the draw calls to a minimum and having it run as smoothly as possible.

I made heavy use of texture atlases and floaters/decals to add the details, as well as using face-weighted normals to give everything a somewhat-baked look, which lets me iterate much more quickly on the environment.

If you have VRChat installed, you can launch this world through this link:

https://vrchat.com/home/launch?worldId=wrld_43586e1e-a0b2-4513-a2ac-b387d0083868

Here are almost all of the modular pieces used, I based it on a 50cm grid, with some odd pieces here and there to break up some of the composition

Different color variants were easily implemented thanks to the layered nature of Quixel DDO


Comments (0)

This project doesn't have any comments yet.