Procedural Material: Ground Dirt
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Procedural Material: Ground Dirt

Nikolaos Kaltsogiannis
by nickoxart on 7 Mar 2019

I wanted to Create a procedural material for my Village scene 100% in substance designer. I took advantage of the parameters and the multiswitch node to have the height maps run through the pipeline. I made 6 different height maps with then blend in pairs to create different dirt surfaces for my scene.

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I wanted to Create a procedural material for my Village scene 100% in substance designer. I took advantage of the parameters and the multiswitch node to have the height maps run through the pipeline. I made 6 different height maps with then blend in pairs to create different dirt surfaces for my scene.

Read More: https://nickoxart.artstation.com/pages/divisionblindee


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