This is the latest one of my three demo projects, and defenetely the most fun one.
I was responsible for modeling, texturing, shading, lighting and compositing. Rigging was done by Rebecca Brochhagen and the one in charge of animation was Laura Sibbing. It was a real pleasure and great fun to work with them on this project. I think they both did a great job.
Texturing was done mainly in Mari with a little bit of Substance Designer as well as Photoshop involved. Compositing was done in Nuke. For the depth of field effect I used a combination of the standard zDefocus node in Nuke and a very awesome gizmo called W_CatsEye created by Wes Heo.
Color correction before and after.