Real-Time Viking

Real-Time Viking

Samuel Frost
by brimstonebeard on 5 Feb 2021

Final major project at university exploring different production methods. Rendered in UE4. First time with real-time hair and marvelous designer. Face details - ZWrap Texturing XYZ workflow & Mari tested for arm displacement. Chest detailed by hand in ZBrush. Based on a concept by Ivan Ozyumov.

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76k polys including the hair cards

3x 4k texture sets for the character

1x 4k for the hair cards

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