Contra Force- Smith
I wanted to explore realtime workflows for human characters and ended up creating a remaster of NES chracter using current gen workflow for realtime.
0
225
0
Round of applause for our sponsors
Contra Forece- Smith
a re-imagining of how a NES Character would look in realtime with current gen character design workflow.
Modeled using my own base mesh and texturing using substance suite with the ultimate presentation in Marmoset toolbag 4
Comments (0)
This project doesn't have any comments yet.