Weekly Drills 041 - #OhSweetCandy
A week too late but worth publishing anyway! I decided to model a box of chocolates for the challenge, with focus on good colour and texture. Included my first time using Substance Designer. Modelled in Maya, textured in Substance, rendered in Arnold.
This project ended up being finished far too late for Weekly Drill 041, but I wanted to share it anyway as I gained so much from the process. Modelled in Maya, textured in Substance and rendered in Arnold.
I created my first Substance Designer material for the sprinkles, which turned out far better than I had hoped, and used nCloth for the first time to create the casings. I also tried to achieve a good composition, with a clear colour palette and use of lighting.
This project also highlighted areas I still needed to work on, such as achieving better ambient occlusion on my displacement materials, baking for high quality models and having control over the lights I use. Constructive criticism is always appreciated, I'm still very new to 3D work, but overall I'm really pleased with the result I was able to achieve in just 10 days.