Ritual Dagger
A personal piece based on a concept by Timur Akhmetov. The blockout, base modeling, retopology, and UVs are done in Blender. Sculpted in Zbrush, textured in Substance Painter, rendered and baked in Marmoset Toolbag and some final tweaking was done in Photoshop. Single 2K texture and 12k tris.
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