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Indoor Garage
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Indoor Garage

Théo Calleja
by TheoCalleja on 5 Feb 2021

Here's my last personnal project, a Stylized Indoor Garage scene rendered in Unreal Engine, all the assets were made in Maya and textured under Substance Painter or Alchemist. I had a lot of fun doing this work, it was the first time i used Unreal for a project of this size and i really enjoyed it.

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Here's my last personnal project, done over 2 months within my school. It's a Stylized Indoor Garage scene rendered in Unreal Engine, all the assets were made in Maya and textured under Substance Painter or Alchemist.

The idea was to integrate a multitude of varied elements to create a rich and interesting scene to watch, but which remains credible in its layout. I chose to start with a stylize oriented style of modeling and texturing, so light meshs, no HD and little use of normals.

I minimized the time taken for modeling in order to create quickly and relied mainly on texturing. It allowed me to avoid an overload of details in the scene and thus being able to better distinguish and appreciate the environment.

I had a lot of fun doing this work, it was the first time i used Unreal Engine for a project of this size, and i really enjoyed it.


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