The second demoproject I made at PIXL VISN. This time I tried to make something more realistic and less stylized. For the Hair and Fur I used Maya's XGen Modeled in ZBrush, textured with Mari and Substance Painter, lit and rendered in maya with V-Ray.
This project was one of the three characters I created for my Demo Reel. Since I have a weakness for everything that has to do with Vikings and their culture and love its aesthetic, I decided to create a Viking myself. (Also encouraged by the release of Assassins Creed Valhalla…)
It was also my first serious attempt on a realistic human and I learned incredibly much during the process.
So I first came up with the idea for this project when I started watching the series ‘Vikings’ again, and shortly after that Assassins Creed Valhalla was released. I think I went a bit with that small ‘Viking-hype’ made the game… Also we had a homework that consisted of simulating realistic fur, which could be very well combined with this project.
Since I didn’t want to use a specific concept this time, I collected several ones, picked out the part I liked best from each and put together my own. To get a more detailed picture of the armor, clothing and the face, I naturally looked for more references to help me with modeling and texturing later too.