This is the first project I made for my demo reel and also the first project I created in Unreal Engine. Modeled in Maya and ZBrush and textured with Substance Designer and Substance Painter. Rendered in UE and Marmoset Toolbag 4.
Since I was a little kid I have loved fantasy characters like orcs, trolls, goblins, elves, dwarfes and so on. That's why I really wanted to integrate them into my demo.
Additional to the Marmoset Toolbag renders of the character I wanted to create a suitable environment for him, since I wanted to get more involved with Unreal Engine, real time rendering and environment art. I may have overstretched myself a little, as I only had about 7 or 8 weeks to do it and had to learn a lot of new techniques and Unreal Engine on top of that. But somehow I managed to get it done in time!
Some screenshots from the UE environment:
These are the Assets i used in the UE sequence:
I stumbled over this concept from James Child on Artstation a year ago. At this point I didn’t even think about that I could use it for my Demo Reel. So when I started planning it some months later I remembered this one…