This is my second weekly sculpt for 2021, I wanted to try and create a human head, know that I could, and refine it more over time. I'm really happy with how this turned out, getting a human looking result, and baking it successfully in Toolbag. I textured it in Substance Painter, played with some hair in Blender, and rendered it in Toolbag as well. Eyes are from the CGCookie procedural eyes tutorial. This was a fun experience, and I plan to add more anatomy in future sculpts, while continuing to learn these softwares.
In order these are my Blender Renders, then the model near where I finished in ZBrush, and the model rendered in ToolBag.