Mist Creek [10:34 am]
This is my first nature/outdoor 3D environment. It was made in Unreal Engine 4 using mainly the Quixel Megascans Library and custom assets. This project was an opportunity to experiment with Raytracing. This is also the first of a two-part story; check out "Mist Creek [19:53 pm]" on my portfolio!
Additional assets credits :