WINCHESTER 1873
Winchester 1873 model, full aspect. Modeling: Maya - Sub-D ; quad only Texturing: Mari - Metalness workflow - Textures from megascans, substance source , and other texture packs. Rendering: Blender EEvEE for the animations - Arnold for some shots. Postprocessing: Aftereffect (eevee renders) - Nuke (arnold shots)
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