R²‌: Robot Rush Programming

R²‌: Robot Rush Programming

by andreaschoniger on 11 Dec 2020

2020. A procedural map row is generated every 0.5 seconds from a perlin noise map. The grayscale is defined in different values to which an asset or prefab is assigned. This map is genereted randomly in each game.

0 196 0
Round of applause for our sponsors

Comments (0)

This project doesn't have any comments yet.