This project was primarily an exercise in learning and understanding more about UE4. The cottage was modeled in Maya, and textured within Substance Painter. This project also gave me a chance to try the Quixel Megascans to UE4 pipeline. The environment assets were from Quixel, and the trees from LazerTale.
Cottage pictured pre-render, without roof tiles (added in UE4 with a tileable texture created in PS)