Autumn Cottage
This project was primarily an exercise in learning and understanding more about UE4. The cottage was modeled in Maya, and textured within Substance Painter. This project also gave me a chance to try the Quixel Megascans to UE4 pipeline. The environment assets were from Quixel, and the trees from LazerTale.
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Round of applause for our sponsors
Cottage pictured pre-render, without roof tiles (added in UE4 with a tileable texture created in PS)
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