Zabrak Sith

Zabrak Sith

Hermance Gauthier
by hermancegauthier on 3 Nov 2020

A character created to train myself with Unreal Engine and to work on the full pipeline to make a character for a video game. It was influenced by the universe of Star Wars. Sculpted in Zbrush, retopology made in Maya, textured in Substance Painter, animated in Maya and rendered in Unreal Engine.

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