Play by Play
Hard Surface Practice
Hard surface modeling in Fusion360, rendered in eevee.
0
256
0
Round of applause for our sponsors
Update - 27 Oct 2020
The Goal for this project was to see if it was easily possible to model in Fusion360 and directly export to Blender. Worked pretty well so far.
So basically the model is completely made in Fusion and exported as FBX. It gives super bad topology, but as long as Blenders internal procedurals are used everything is fine.
Comments (0)
This project doesn't have any comments yet.