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Hard Surface Practice
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Hard Surface Practice

Daniel Stauffer
by malicious on 27 Oct 2020

Hard surface modeling in Fusion360, rendered in eevee.

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Update - 27 Oct 2020

The Goal for this project was to see if it was easily possible to model in Fusion360 and directly export to Blender. Worked pretty well so far.

So basically the model is completely made in Fusion and exported as FBX. It gives super bad topology, but as long as Blenders internal procedurals are used everything is fine.


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