I choose a vintage compass for this project, because I was inspired by The Pirates Of Caribbean. One of my favorite movies of all time. And a vintage compass is simple enough for me to learn about UV Mapping and Topology. The other reason is, because I want to understand the workflow between Autodesk Maya and Substance Painter.
I'm not so happy with the texturing on the display that shows the coordinates of the compass, because I think the bump is too strong and I did not realize it until I finish the rendering. I'm using Adobe Photoshop for that part, because it's so much easier and I'm more familiar with it.
The cylindrical object is really hard to deal with, because I need to maintain a smooth curvature. And the UV Mapping is a bit tricky as well, because the curvature makes the UV Mapping curved as well
If you guys have any suggestion, question or advice, I'd be happy to hear it, because it's gonna improve my 3d artwork. This project has some mistakes here and there, and I would love to improve it on my next project.