Objector Stillness is a concept for a sci-fi First Person Shooter. My objective with this project was to better understand HUD design and to further push my weapon prop design for first person shooters.
Visual mockup of game with HUD and traditional First Person Shooter perspective
Prop Concept sheet
HUD concept. I kept the shape language simple and unintrusive. The elements included are reticle, health/shields, active weapon, dial, and temperature.
Design explorations for the HUD. My approach was to make numerous different reticles and after choosing one, allowing it to dictate the design of the rest of the HUD.
Prop design explorations