Play by Play
Realtime Art Piece
In this project I’m experimenting with realtime compositions and lighting. Sculpting is done in ZBrush, including the new Dynamics tool for cloth - texturing in Substance Painter - Light setup and Rendering is done in Unity3D’s standard PBR editor.
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Update - 15 Sep 2020
In this project I’m experimenting with realtime compositions and lighting. I chose to pick more classical objects and environments for this analysis. I used classical paintings to learn about the lighting and composition.
Sculpting is done in ZBrush, including the new Dynamics tool for cloth - texturing in Substance Painter - Light setup and Rendering is done in Unity3D’s standard PBR editor.
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