MX mechanic....A personal project I've been working on. The whole character and rendering was done in ZBrush. Started with sculpting the mesh from primitives and practicing proportions and female anatomy. As well as asymmetrical sculpting. The textures were painted in a stylized way, focusing on colors.
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An idea I for this girl mechanic. Inspired by real life Aircraft Mechanics and industrial stuff in general.
The whole character was done in ZBrush. From sculpting to adding clothes, accessories and polypaint. This is a small overview of the process.