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"BMO" Adventure Time Personal Project
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"BMO" Adventure Time Personal Project

Mayson Bray
by maysonbray on 6 Sep 2020

I personal project that I plan to develope over the next few months

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Update - 13 Oct 2020

Finished texturing the re-model of BMO. I used Substance Painter and rendered in Arnold.


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Update - 20 Sep 2020

I took a week or two to better understand hard surface modeling, and I completely re-modeled BMO. I'm very happy with the new model and the progress I've made.


Update - 6 Sep 2020

This is BMO! An ongoing project I've been working on this semester at UT Dallas. I plan on finishing around December. The model needs to be re-done, so I've been working hard on learning subdivision modeling so I can improve the flow of the mesh. After I finish the re-vamped model, I plan on texturing in Substance Painter. Next, I'll create a small environment and props bak in Maya, for a stylized "Detective BMO" scene.