A creature I created for the Unity engine. Inspired from Dune and Final Fantasy, I wanted to create a sand-worm type creature that resided within the highest peaks of the mountains.
Redshift render of the Highland Worm game mesh.
The Highland Worm as seen in Unity.
Highland Worm animation and rig display.
High-detail ZBrush sculpt of the Highland Worm.
ZBrush sculpt and diffuse map.
Low-poly UV Layout.