Highland Worm
A creature I created for the Unity engine. Inspired from Dune and Final Fantasy, I wanted to create a sand-worm type creature that resided within the highest peaks of the mountains.
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Redshift render of the Highland Worm game mesh.
The Highland Worm as seen in Unity.
Highland Worm animation and rig display.
High-detail ZBrush sculpt of the Highland Worm.
ZBrush sculpt and diffuse map.
Low-poly UV Layout.
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