Weekly Drill 21 - Chocolate Craving
This week I modeled King Penny, original concept art by Fiamma Iavarone.
After this drill was over, I decided to keep working on it and make it look more polished! Here is the finished look.
Original Drill:
Process:
Since I picked up ZBrush last week, I wanted to challenge myself using it again this week. I wanted to learn more about how to clean up meshes since the Decimation tool made them pretty crazy in my Funko project.
This guy's name is King Penny. I found his concept art on Artstation by Fiamma Iavarone. The artwork is below under Reference.
I modeled in ZBrush Core, used Dynamesh and alphas I made in Photoshop to extrude the eyebrows, mustache and outer ridge. Then I turned off Dynamesh and divided to mesh to start scraping up the surface, give knicks, and some lightly puffed eye features.
After I was happy with that, I lowered the mesh count and exported into Maya. I created the UVs (since you need the full ZBrush license to make UVs in ZBrush) and then retopologized the mesh. I created the UVs for that mesh and then created a normal map from the high poly version to use for the low poly version.
For the wrapping and crown, I used quad draw in Maya and deformed the shapes.
From there I brought the low poly mesh into Substance Painter where I used these chocolate and foil textures from Substance Share and played around with the textures until I liked them.
I rendered in Marmoset and added finishing touches in Photoshop.
Thanks for looking at my drill!
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