During this project I have learned how to manage and organize an asset with a lot of pieces and Udims.
Texturing was made with Mari and Substance Painter in order to get the baked maps, almost everything is procedural work, only just a few are hand painted. To render, I used Maya with Arnold and the composition in Nuke.
In all the process, I followed a few steps from Xuan Prada ́s course, which taught me different tips and tricks that were very useful.
Hope you like it,