Hulkbuster
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Hulkbuster

Samuel Solla Malheiro
by samuelsolla on 12 Aug 2020

Texturing, LookDev and Compositing Project.

6 320 1
Round of applause for our sponsors

During this project I have learned how to manage and organize an asset with a lot of pieces and Udims.
Texturing was made with Mari and Substance Painter in order to get the baked maps, almost everything is procedural work, only just a few are hand painted. To render, I used Maya with Arnold and the composition in Nuke.

In all the process, I followed a few steps from Xuan Prada ́s course, which taught me different tips and tricks that were very useful.
Hope you like it,
Cheers.


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