Weekly Drill 19 - Fabric
I was inspired by my sari for this week's drill. Modeled in Maya, textured in Substance Designer, Substance Painter and Photoshop and rendered in Marmoset.
Process:
Before choosing the fabric I wanted to create, I messed around with my graph, in Designer, to get a handle on the software and I was able to create a basic fabric very quickly.
What I created reminded me of my first sari I ever bought while I was in Bangalore in 2011. See the first iteration of fabric and the pic of my sari below (for my fabric object, I made a plane [nCloth] and sphere [passive collider] in Maya):
Here's what the final graph looked like:
I also tried to figure out how I could get beads onto the fabric. I tried making geometry, but that was too cumbersome. I settled on making my own normal map in Photoshop to simulate a button on the fabric and felt happy with that. That ended up being the quickest way - especially if you generate shapes along a path.
Then I slapped it all together in Marmoset with some lighting and depth of focus.
Thanks for taking a look at my drill!
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