KOBOLD, Realistic Creature
Based on Lucas Parolin's concept about when the D&D Kobold used to be mammals instead reptilians. Sculped in Zbrush, Retopo in 3dsMax and textured in Mari.
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KOBOLD, Realistic creature
Some keyshot renders from the highpoly sculpt with bump map.
Here you can see some topology renders and the main color UV set
Based on Lucas Parolin's fantastic concept about when the D&D Kobold used to be mammals instead reptilians. (https://www.artstation.com/artwork/5oEKA)
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